"Museum Escape" using in Teaching
Gamification
typically involves
applying game design thinking to non-game applications to make them more fun
and engaging. Gamification has been called one of the most important trends in technology by several
industry experts. Gamification can potentially be applied to any industry and almost anything to create fun and engaging experiences, converting
users into players.
Nowadays, In the class of language learning, the time of
the class is getting longer, and the content of the class is getting more than
before, some of the class is getting boring during the traditional teaching
methods. While the technology is developing in our daily life, I recommend
teachers to use games in the class, it can not only attract the attention of
the students, but also can let the students learn the new language while
playing the game.
Today, I choose the game of Museum
Escape, Which is a interesting game that a fourteen year boy enters into a
historical museum to collect information. In the enthusiasm; he forgot the
closing time and keeps on showing interest in historical thins. The securities
did not notice the boy and close the museum. And the boy needs to find the way
and use the skills to escape from the museum.









