Tuesday, March 5, 2013

"Museum Escape" using in Teaching


                        "Museum Escape" using in Teaching

Gamification typically involves applying game design thinking to non-game applications to make them more fun and engaging. Gamification has been called one of the most important trends in technology by several industry experts. Gamification can potentially be applied to any industry and almost anything to create fun and engaging experiences, converting users into players.
Nowadays, In the class of language learning, the time of the class is getting longer, and the content of the class is getting more than before, some of the class is getting boring during the traditional teaching methods. While the technology is developing in our daily life, I recommend teachers to use games in the class, it can not only attract the attention of the students, but also can let the students learn the new language while playing the game.
Today, I choose the game of Museum Escape, Which is a interesting game that a fourteen year boy enters into a historical museum to collect information. In the enthusiasm; he forgot the closing time and keeps on showing interest in historical thins. The securities did not notice the boy and close the museum. And the boy needs to find the way and use the skills to escape from the museum.
I played this game for about two hours, and finally I find the way to escape, it is a long time, if I will use this game in my future class, I will devide it into several parts to use it to introduce the history of the museum, each of the status and or the weapon or the dinosaur will come from a story. While the step to get out of the museum one by one. The learning of the knowledge by the students is more and more, students can not only learn the history of the museum, but also can learn a lot of new words from the story. I think in this way, students could remember the words and the history more steady. Because it includes voices and images that can enhance the impression of the words and history to the mind of the students. Especially while they playing the game, we all know that the nature of the children is playing. Because this game is not easy, especially for the young kids. So I will give them some hints from the walkthrough while they are playing the game. But I am not giving them the walkthrough before the game. Because it may reduce the positivity of the students. If they did not know what it is about the game, They are eager for getting the ways to find the solution of the game. So the impression of the word and history will be more steady in their brain.

1 comment:

  1. Using the game in parts sounds like a good plan. I'm not sure if that is possible with all games, but if they let you continue where you left off, or repeat sections, then it would work well.

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